He may be little more than an apprentice to one of the kingdom’s knightly orders, but this young man is pure at heart and has something no other contender can claim - a secret love of the princess that knows no bounds. When he heard the rumor that the winner would marry the princess, he knew it was destiny. Guided by the power of love, every battle brings him one step closer to the princess.
PURE-HEARTED SWORDSMAN SKILLS
Proficiency: Equipped weapons deal +1 damage.
Heritage: Awaken when HP reaches 3 or lower.
DEMON WARRIOR SKILLS
Star Breaker: Before rolling the die during an Attack action, declare a value of 2-5 for the star equipment slot (defaults to 2 when undeclared).
Infernal Choice: When attacking, roll two dice and choose one of the results.
Arm of the Demon: Equipped weapons deal +2 damage.
There’s more than meets the eye to this timid nun from the capital’s Grand Church. Ever since her arrival, a series of late-night murders has kept the town on edge, leaving some to suspect that this innocent-looking lady of the cloth may be hiding an evil presence. Nobody knows why exactly she would enter a martial arts tournament, but they’ll soon find out.
GENTLE PRIESTESS SKILLS
Doctrine of Disarmament: When attacked, discard any amount of cards currently equipped. Reduce the damage taken by 1 for each discarded card (up to 4).
True Nature: When damage is taken, Gentle Priestess awakens.
GOD SLAYER SKILLS
One-Shot Massacre: Triple the damage of any attached Saw or Chainsaw.
Unholy Constraint: Whenever you have two or more open equipment slots, your opponent may not use counterattack cards.
Feigned Innocence: Return to Normal Form at the end of your Discard Phase.
This eyepatched master of the bow is normally seen tracking and slaying hostile beasts, known simply as the Wild, that roam the land and threaten the realm’s denizens. Recently, however, he put his hunting on hold after receiving an invitation by a certain individual to participate in the kingdom’s fighting tournament. Pragmatic in nature, he's sure to hunt his opponents with the same cold detachment with which he hunts the Wild.
ONE-EYED BOWMAN SKILLS
Master Archer: The Longbow deals +2 damage (also applies when used as an Instant Play action).
A Marksman's Devotion: Awaken when HP reaches 5 or lower.
CRIMSON SNIPER SKILLS
Snipe: Before rolling the die during an Attack action, declare a value of 2-5 for the star equipment slot (defaults to 3 when undeclared).
Perfect Aim: The Longbow and Crossbow deal +4 damage. In addition, you don’t need to discard the Longbow upon activation.
Mysterious Masked Fighter
Her reputation preceding her, the tale of the Mysterious Masked Fighter has already become known far and wide. They say she roams the land, taking on all challengers and never once losing a battle. Searching for a worthy opponent, she’s found none, though perhaps this tournament will deliver her equal and give her the fight she’s craved. Or perhaps her secret identity will finally be revealed.
MYSTERIOUS MASKED FIGHTER SKILLS
Recovery: If a 1 is rolled while attacking, inflict 2 damage upon your opponent.
Mask Break: Awaken when HP reaches 3 or lower.
Fatal Rush: Before rolling the die during an Attack action, declare values for the star and triangle equipment slots (defaults are 2 and 3 respectively when undeclared).
Fighting Spirit: Upon receiving damage that would reduce your HP to 0 or lower, declare two numbers and roll a die. If you guessed the result correctly, revive at 1 HP.
Magus, Magic Unleashed
Rarely seen, the Magus is a recluse who spends every waking hour poring over arcane texts in the hope of one day arriving at the universal truth of the world. Seeing the tournament as a way to refill his coffers, he plans on using his unrivaled magic skills to destroy the competition.
BROKE MAGUS SKILLS
Economics: When using Magic, you do not need to discard cards to meet the catalyst requirement.
Summoning Hex: When you discard one or more cards during the Discard Phase, Broke Magus awakens.
MAGUS, MAGIC UNLEASHED SKILLS
Alter Fate: When attacking, you may discard a card to reroll the die (may be used multiple times in a single Attack action as long as you have cards in the hand).
Elixir of Magicks: When using Magic, you do not need to discard cards to meet the catalyst requirement. Magic damage increases by +1.
Disenchantment: Whenever you perform a Draw Cards action, return the Magus to his Normal Form.
Beautiful Veiled Bride
Clad in the most beautiful black wedding dress that the kingdom has ever seen, it’s clear that this elegant and mysterious lady comes from parts unknown. She doesn’t seem the type to enter a fighting tournament, but one glance into those beastly eyes can shake even the strongest of men and women. And right now, that gaze is directed squarely at the princess.
BEAUTIFUL VEILED BRIDE SKILLS
Mysterious Aura: If a 6 is rolled during an Attack action, add +1 damage to each card that is activated and inflicts damage.
Bouquet: Awaken when HP reaches 3 or lower.
FOREIGN PRINCESS SKILLS
Sinister Smile: Before rolling the die during an Attack action, declare values for the star and triangle equipment slots (defaults are 2 and 3 respectively when undeclared).
Backup Plan: When attacking, if the die result is not one you declared with Sinister Smile, inflict 2 damage upon an opponent.
This young man left his small village many moons ago, but his training as a master ninja is still a work-in-progress. Too embarrassed to return home, he decides to enter the tournament as a way to command the respect he rightfully deserves. A victory here will mean that his training is finished; only then will he be able to finally call himself a true warrior of the shadows! ...Wait… What are those fluffy things on his head and backside?
NOVICE NINJA SKILLS
Wooden Doll: Reduce damage taken by 1. Damage taken cannot be reduced to 0.
Secret Art - Transform: Spend one action to awaken.
BLUE WEREWOLF SKILLS
Wind Shuriken: You may perform the same action twice on the same turn.
Secret Art - Shadow Clone: You may use this once at any time after awakening. After your Discard Phase ends, immediately take a second turn.
Roving from gambling den to gambling den, she’s normally an agreeable, beautiful woman known for her cool-headed demeanor. But when the odds turn, so too does her temper. Stories abound about the damage she’s caused, both to property and those in her path. With so much on the line, her anger will be fiercer than ever. Heaven help those who stand between her and victory!
GORGEOUS GAMBLER SKILLS
Sleight of Hand: When attacking, you may choose to reroll your die once.
Hot Streak: If a 6 is rolled while attacking, awaken after resolving the die roll.
MANIAC GAMBLER SKILLS
Payout: Before rolling the die during an Attack action, declare a value of 2-5 for the star equipment slot (defaults to 2 when undeclared).
Royal Straight Flush: When all 4 of your character’s equipment slots are filled with equipment of the same type (Weapons, Skill, Items, Magic, or Rare), you may spend an action to roll two dice. Inflict damage onto your opponent equal to the difference between the dice results.
Cold Streak: If the result of an Attack action die roll is 1, return to your Normal Form.
The Legendary Hero
An ordinary village boy, he’s considered the tournament’s dark horse competitor. His story is a strange one: his mother kicked him out of their village upon his 15th birthday and forced him to go on a journey. Is there something hidden beneath the ordinary exterior that will bring out his inner hero and mark the start of a grand adventure filled with battle, romance, and politics? Or will he simply be crushed by the more experienced fighters?
VILLAGER A SKILLS
Recycle: Spend one of your actions to take one card from the discard pile and immediately attach it.
The Shocking Truth: Awaken when HP reaches 3 or lower.
THE LEGENDARY HERO SKILLS
Upgrade to Protagonist: When attacking, all attached equipment cards deal +1 damage.
Haste: You may perform 3 actions in a single turn. Activating Haste does not count toward the three actions the skill grants.
Valor: When attaching equipment cards, you may ignore equipment symbols and attach on any side of the character card.
Mute, cumbersome, and stronger than a team of oxen, this terrifying suit of armor seems to have a mind of its own. Or does it? Listen closely, and you might just be able to make out a strange voice coming from inside the hulking mass of iron.
ANIMATED ARMOR SKILLS
Iron Wall: All damage inflicted and damage taken during Attack actions becomes 1.
Cast Off: Spend one action to awaken.
Doppleganger: After awakening, declare an opponent’s character. You may use that character's skills.
Armorclad: Spend one action to return to Normal Form.